Posts tagged: Art
New from me at Wired, meet revisit.link, the “Hello World” of web services:
Basically, all the site’s image effects are stored by a community of developers, much like any other open source software. Anyone can not only use these effects, but build their own and share them with the community by way of the code hosting and collaboration site GitHub. “Since everyone likes glitch art and animated GIFs, it’s a creative outlet for developers to create something new that’s outside their usual field,” say Jen Fong-Adwent, the creator of revisit.link. “But it’s also a way for new people to learn basics.”
If you’re building a modern web service, you aren’t just creating a program that will run on one machine. You have to learn how to deploy code to online servers, and teach your programs to talk with other applications. revisit.link is a good way to learn these skills, since the effects servers are simple and lightweight and can be written in any language. And once a server is built, the developer can learn how to use GitHub and how to make small changes to someone else’s code and submit those changes for review—all in a low-pressure environment with a very low barrier to entry.
See also: glitchgifs Tumblr
The renowned Swiss artist H.R. Giger has died at the age of 74, as a result of injuries sustained in a fall. Giger, who passed away in a Zurich hospital, was most famous for the alien monster he created for the movie of the same name.
The terrifying creature and sets he created for Ridley Scott’s film earned him an Oscar for special effects in 1980. In the art world, Giger is appreciated for his wide body of work in the fantastic realism and surrealistic genres.
Full Story: swissinfo: ‘Alien’ creator H.R. Giger is dead
But some years later, Hearst came across another strip that truly captured his imagination. With this comic he cut against his usual razor instincts for business and made what appear to be irrational decisions: he spent far more money on it than even the artist—and certainly the public—thought it was worth, and he issued the artist a stunning no-strings-attached lifetime contract that guaranteed George Herriman complete creative freedom. […]
While the setup is not altogether different than other strips that appeared alongside Krazy Kat, Herriman’s comic transmogrified into something radical. By refusing to settle into the very formula it invites upon itself, Krazy Kat works the same way a hallucination does—or a dream, a vision. That is, in both language and pictures, it contains multiple realities at once. It is a typical playful strip featuring anthropomorphic characters and a theater of physical lunacy, and, at the same time, it is pioneering art that literally breaks outside the box with compositional innovations and astoundingly good drawing. […]
Unusually, Krazy Kat’s admirers included artists, writers, and art critics. Poet e.e. cummings wrote the introduction to the very first collection of Krazy Kat strips. Willem de Kooning was an avid fan, especially of the fanciful southwestern landscapes. So was Walt Disney. After Herriman’s death, Disney wrote to the artist’s daughter: “As one of the pioneers in the cartoon business, his contributions to it were so numerous that they may well never be estimated.”
H.L. Mencken loved Krazy Kat too, as did Gertrude Stein and T.S. Eliot. Jack Kerouac said the strip was a precursor to the Beat Generation, with common roots in “the glee of America, the honesty of America, its wild and self-believing individuality.” Even President Woodrow Wilson was a noted fan.
In what is almost certainly the first instance of an art critic taking comics seriously as art, Gilbert Seldes devoted a whole chapter to the strip in his 1924 book, The Seven Lively Arts. He wrote that the strip was “the most amusing and fantastic and satisfactory work of art produced in America today.”
Full Story: Guernica Magazine: Krazy Komik
“Think of a City is a new storytelling project, where a number of artists from around the world build a city, page by page.” It’s like an exquisite corpse — each artist draws a page then hands it off to the next. The project was created by Alison Sampson and Ian MacEwan.
Chemis is a Czech street artist. The piece above is from Copenhagen, and the hole is real.
Coming Soon: OMNI Magazine Art Gallery and Book
Vice’s Claire Evans just got to check out the largest known collection of OMNI related ephemera in the world and shares some interesting news:
OMNI was bankrolled by a fountain of cash generated by Penthouse. And by bankrolled, I mean bankrolled: the most shocking thing I found in Jeremy’s filing cabinets wasn’t the Penthouse negatives but stacks of magazines annotated with invoices detailing how much each contributor was paid. For the issue dated November 1989, Guccione’s company, General Media Incorporated, spent $16,843.65 on illustrations – solar sails, airbrushed mazes, a silhouette of Neptune pressed up against an inky sky. It goes without saying, but I’ll say it anyway, that this sum eclipses the entire monthly operating budgets of many modern magazines.
This is because Bob loved art. His mansions in Manhattan and on the Hudson river were both filled with old masters and paintings by the hundreds of artists he tapped to illustrate OMNI and Penthouse. “Design was everything for Bob,” Jane said. No matter if they were selecting pictorials for Penthouse or laying out the sleek, futuristic pages of OMNI, it was the same. “I knew in the end, we would thinking about that vertical, that horizontal, we’d be thinking about that perfect placement, we’d be thinking about design, color, light.” When Guccione’s empire crumbled – General Media went bankrupt in 2003 – his personal assets were liquidated to pay off debts. The Van Goghs, Modiglianis, Picassos, and Renoirs went to the auction house; the rest of the artworks – sexy pictures and science fiction landscapes alike – were scattered to the wind. […]
OMNI is returning with a vengeance. An exhibition of its art is in the works, some of which I saw: original lithographs and paintings from the magazine, artworks that Jeremy et al. have been tracking down at huge cost. The warehouse now stashes 53 surrealistic oils and fantasy landscapes and contains works by Rafal Olbinski, Robert Kittila, Jon Berkey, Tsuneo Sanda, and Bruce Jensen. Coming up: a book of this collected artwork, released by Powerhouse Books; a panel at the Toronto Fan Expo; and eventually booths at conventions around the country.
Full Story: Vice: OMNI Magazine Will Rise Again
I bought a stash of OMNI magazines on eBay a couple years ago and it was totally worth it. But you can read scans online for free at Archive.org. If you don’t know where to start, here’s a list of issues with William Gibson stories and here’s the famous issue seen above, with an H.R. Giger cover, an interview with Future Shock author Alvin Toffler conducted by Guccione, a “Computer Lib” article by Ted “Xanadu” Nelson, John Lily on dolphins, fiction by Greg Bear and more.
Or dive into the Fortean index of OMNI to find particular topics of interest.
After a while, most serialized webcomics start to look the same. Just about every series seems to strike a similar balance of influences from anime and western animation. But not Light Years Away, which draws inspiration from European sci-fi comics by artists like Moebius and Tanino Liberatore.
LYA is set in a world where many — perhaps most — people have cybernetic implants. But there’s a growing, violent anti-implant movement called the Puritans. The first story arc, Escape from Prison Planet, tells the story of Milo, a repeat offender doing time on an off-planet penal colony, where he ends up in the middle of a prison gang war between the Puritans and the implantees. Soon, however, he finds out there’s something bigger going on.
I talked with writer Ethan Ede and artist Adam Roselund — the Boise, Idaho based duo behind the series — about webcomics, the future of the series and other projects they have in the hopper.
Left: Ethan Ede Right: Adam Roselund
Klint Finley: First, I’m curious why you guys self-published online. Did you shop it around to publishers first?
Ethan: We self-published this story because we wanted to do it our way. Having control over our product is very important to us, that’s one of the reasons there are no ads on the site, because that is content we can’t control. At the time when we started Light Years Away we were shopping several products around to publishers and we wanted to put something out in the meantime. We actually picked LYA because it is the least like the stories we normally tell.
Adam: As well as the story being built for the format. We were kind of frustrated at the pitch process when we decided on LYA. We just wanted to get some stories out there and read, and at the time, no one was buying science fiction. The market was in contraction, and publishers were reticent to take a chance on what we were selling.
Do you think you’ll ever go to a publisher or will you continue to self-publish?
Ethan: LYA will always be self published on the web, we wouldn’t turn away a publisher that wanted to collect the stories for print though.
Adam: We have a few projects that are built specifically for print as well. We have one that we are currently working on for Dark Horse, but it doesn’t change how we approach LYA.
Anything more you can tell us about the Dark Horse project?
Adam: The story we’re doing for Dark Horse will be in Dark Horse presents. It’s not on the schedule just yet since we’re still putting it together, but probably should be out sometime later this year.
Congrats, that’s a good foot in the door. Have you had any other professional work published?
Ethan: We did a story for an anthology called CTRL.ALT.SHIFT back in 2009 but mostly we have just been working on developing our own stories. We have been offered other gigs which we turned down because they weren’t ours. Creative control is very important to us, we don’t want to do a corporate owned story. We want to make our books our way, and that takes a little more work, than showing off sample pages and getting work on a license.
Adam: I’ve done my fair share of sample pages and inventory stories, but it’s hard to get excited about those, you know? The creation is the thing for us. Breathing life into the things that spring from our imaginations so that we can share them with other people. It’s a harder road than cutting your teeth on a large profile book, but it’s more fulfilling.
I also saw Adam’s name attached to, I think, the original announcement of MonkeyBrain Comics, but I haven’t seen a specific book…
Adam: Yeah, I was originally working on a Monkeybrain story with Brandon Seifert, but both of us got a bit underwater with our respective projects and commitments, so we haven’t created our book yet.
Stepping back a bit, how did Light Years Away come about? I know you guys have also collaborated on Fat Baby — was that before or after you started LYA?
Ethan: Adam and I have been collaborating since late 2004. When we first met it was pretty clear that we basically shared one brain, and we instantly wanted to work together. We started making pitches and approaching publishers blind. Adam’s art was always strong but we didn’t have a name for ourselves and we didn’t have a full book to show off what we could do. So we decided to self publish a story. LYA was one of many scripts I had written and the one we felt best lent itself to the format. We just wanted to make comics, and with the web a publisher wasn’t a gate we necessarily had to get through anymore.
Adam: Fat Baby came about right around the same time as LYA, if I remember correctly. The thing started as an elaborate joke to make ourselves laugh. If you have an hour, we can give you the full rundown of the creation of that project. It’s a real doozy. It’s one big metagag on the comics industry, from international printing rights to creator egoes to the 4-panel gag strip format itself.
In the intro to Escape from Prison Planet, you mention European sci-fi comics being an influence. I think I can see the Tanino Liberatore influence in there. What else influenced the two of you?
Ethan: Moebius Moebius Moebius.
Adam: As a kid, I was gung ho for Jim Lee X-Men. Then when I hit pimples and pubes phase of life, I discovered Jean Giraud and Bilal and fell in love. Intercut that with a healthy love of Katsuhiro Otomo.
The thing I love most about Moebius and Otomo is the sense of place they give their scenes. Everywhere feels lived in. There’s dirt. There’s graffiti. There’s flies and old water and plugged storm drains. Even in natural surroundings, the Earth feels weathered and the surface earned through years of erosion. These elements I really took hold of and try to apply to my work, as well as a sense of motion and momentum to character movement. That I think I learned from overdosing on animation and cartoons at a formative age.
Ethan: Mezieres and Christin’s Valerian series was also a huge inspiration for me in terms of how I want the story to move. Smaller albums that told a larger tale.
The back of the print book you sell at conventions says “Futurism.” Do you do a lot of research on the technology and theory behind implants, or is this mostly imaginative?
Ethan: Most of what Adam and I do together is Hard Science fiction. That is our passion. LYA happens to be one story where we decided to play fast and loose with science and physics. But nearly every other story we have in the workings is Hard SF. We spend a lot of time world building behind the panels, figuring out things work, looking at how technology can be used and misused. Doing a lot of research.
Adam: Yeah, LYA has warp gates and sentient alien life and all kinds of fantastical stuff in it, but even then, our hard science fiction background causes us to think waaaaaaaay too long about how even the most ridiculous piece of tech in Light Years Away functions on a basic level.
Do you have a background in science or are you self-taught?
Ethan: Neither of us have formal backgrounds in science. we are both autodidacts, we both read a lot and read a lot about emerging technology and science. we are both futurists.
It’s been a while since the site has updated — when can we expect new material?
Ethan: At the moment we are working very hard on this project for DHP but after that is wrapped we plan on a website redesign and the launch of book two of LYA. It makes us bad webcomicers, but Adam and I care less about an update schedule and more about the archives, we want the total book to be quality and that sometimes means we are slower and don’t keep as regular a schedule.
Adam: That’s the big bummer of where we’re at. It’s just the two of us. I only have one brain and two arms, and one of the arms is functionally useless in creating art. It’s basically there to hold the t-square steady. So updates are light when we have more pressing projects to work on unfortunately. But going forward, we really don’t want to sacrifice quality for the sake of a steady update. Book 2 is going to be GORGEOUS. Some of the pages in book one make me shake my head and wish I could re do it, so I promised myself that going forward, LYA will be as well drawn as any project we do for a publisher.
Outside of comics, what sort of creative projects are you two involved with? I know Ethan has a band, for example.
Ethan: Yeah we both play music, I’ve been playing in bands since I was 15. I also make auto-bio comics. We have made short films, and Adam does a lot of design work for bands. I’ve also designed T-shirts and things for a few local bands here in Boise. Basically we try to always keep our hands moving.
Adam: Yeah, I wear a lot of hats. I do Illustration work on the side in addition to my day job as a senior graphic designer for a large web company. I’ve done work for Playboy and various papers and magazines around the world.