Posts tagged: cyberpunk
A while back someone put every issue of OMNI Magazine online for free download in PDF and other formats. Over at the William Gibson forums, Memetic Engineer rounded up all the issues of OMNI that are available for download and have stories by William Gibson in them:
May 1981, features “Johnny Mnemonic.” From the contributors page: “Gibson is a full-time writer living in Vancouver, British Columbia. His work appears in two anthologies, Universe 11 and Shadows 4, both published this year by Doubleday. The issue also features a story by Ray Bradbury and an interview with David Cronenberg.
July 1982 features “Burning Chrome.”
July 1983 features “Red Star, Winter Orbit” by Gibson and Bruce Sterling.
July 1984 features “New Rose Hotel.” (Which was turned into the Gibson movie you never heard about: directed by Abel Ferrara and starring Christopher Walken, Willem Dafoe and Asia Argento)
July 1985 features “Dogfight” by Gibson and Michael Swanwick.
The October 1981 issue features “Hinterlands,” but it’s not available in the OMNI archives.
The text on these scans is readable but blurry. If you just want to read the stories, buy the Burning Chrome collection.
See also: William Gibson dossier
Photo by Mike Linkovich
New one from me at Wired:
Some people believe that everyone should be a programmer. But Frank Duff is living proof this notion should be taken with a large grain of salt. In 2003, Duff quit his job as a software developer and went to work as a bike messenger.
Two years later, he published an online memoir detailing his exit from the software world, and it became an instant internet classic, reflecting the desire of many developers and other white-collar workers to somehow escape their office cubicles and do something “real.”
“Even before Office Space, white collar workers peered out the window (if they were so lucky) and imagined a more romantic life doing real work out under the sun,” he wrote.
Since Duff published his memoir, we’ve seen a mini-movement across the tech world that seeks to turn just about everyone into a programmer. A startup called Codecademy is offering online programming lessons designed for the average person. Google is pushing visual programming tools such as a Blockly and App Inventor that let you code without even a single keystroke. And a Facebook engineer named Carlos Bueno recently published a book that seeks to bring the programming ethos to children as young as five. Duff sees some value in the idea of universal “code literacy,” but he also urges moderation.
“Should everyone learn to code? I certainly wouldn’t make it mandatory,” he says. “[But] I encourage people to learn to code, just as I would encourage them to learn to drive, knit, and shoot.”
Nine years after quitting his full-time programming job back in 2003, Duff tells Wired that he still codes from time to time, but he has no regrets. Leaving the programming world freed him to do so many other things. “I think it’s unlikely that I’ll ever need to rely on my ability to write code to feed myself again,” Duff says. “But it’s a skill set I’m grateful to have.”
Coder in Courierland, Duff’s original post about his time as a courier
Lysergically Yours the novel Duff wrote while couriering.
Messenger space, messenger body, messenger mesh Another article on couriering.
For the past few days scans of magazine covers allegedly appearing on newsstands in the background of the film Blade Runner have been circulating thanks to the Science Fiction Tumblr (you can find great quality scans and notes in this Flickr set).
Alexis Madrigal, a senior editor at The Atlantic, saw them and decided to find out whether they are real or not.
Spoiler alert: Yes, they’re real and they appeared on a Blade Runner special feature Signs of the Times: Graphic Design.
It’s still interesting to read Madrigal’s post because for some insight into the process of journalistic verification. Enjoy!
*MONI is clearly a reference to OMNI.
*HORN looks like a predecessor to Future Sex.
*I wonder whether KILL is a reference to Solider of Fortune, but the first trials involving that magazine didn’t happen until the late 80s.
These are my notes from William Gibson’s Q&A session after his Zero History reading at Powells Books in Portland, OR on 9/08/2010 (here are some photographs from the evening). I thought initially that most of this would come up in other interviews, but I recently reviewed my notes and realized that although some of it has come up elsewhere, some of it is either unique or unusual. So I decided to type up my notes.
Gibson started off saying “Powells is the best book store in the world. It’s not even a book store, it’s a genre all to its own,” before reading the first chapter of Zero History. After the reading he said “The reason I write opening chapters the way I do is to get rid of all the people who won’t ‘get’ the book. They’re all fairly easy to read after the first chapter.” He then opened up to questions. Most, probably all, of these answers are incomplete - but close to direct quotes from larger answers. I didn’t ask most of these questions and didn’t get down the exact questions asked.
Q: What’s next?
Gibson: I have no idea. I have to have no idea. I know no one believes me, but I never intended to make trilogies. When I was learning about writing, I was told that trilogy was a long novel with a boring middle published separately. I think the books could be read in any order. I think I would be interesting to read these backwards. But maybe that’s too advanced.
[of course now he’s said that his next novel will probably be about the future]
Where do you go for inspiration?
I’m not a globe trotting writer/researcher. Wherever I happen to go usually ends up in the book. For example, I happened to go to Myrtle Beach a few months before I wrote the book and I thought it was suitably weird.
Asked about predictions.
I’m not interested in the sort of sci-fi that does or doesn’t predict the iPad. I’m interested in how people behave.
Asked about the intelligence communities in his books
I don’t want anyone to think I’ve gone “Tom Clancy” but what you find is that you have fans in every line of work. How reliable those narrators are I don’t know, but they tell a good story.
Asked about humor in his work.
Neuromancer was not without a comedic edge. My cyberpunk colleagues and I back in our cyberpunk rat hole sniggered mightily as we slapped our knees.
But writers can’t have more than two hooks. “Gritty, punky,” sure. “Gritty, punky, funny” doesn’t work.
I asked him about the slogan “Never in fashion, always in style” because I read that slogan on his blog and never found out what company that slogan actually belonged to.
Aero Leathers in Scotland. But they weight too much. You wouldn’t tour in a WWII motorcyle jacket unless of course you were on a WWII motorcycle. [Gibson reportedly wore an Acronym jacket on the Zero History tour]
Asked about Twitter
Twitter is the best aggregator of novelty anywhere. There’s more weird shit there than anywhere. It’s the equivalent value of $300 worth of imported magazines for free every day.
Asked about hypertext/electronic media and how it is changing his work.
The book is a cloud of hyperlinks. You can Google any unfamiliar phrase and you will be sort of walking in my shoes, going where I did in my research. The links are there, and there’s even some easter eggs.
I’m not sure what question this was in response to
I large part of my narrative comes from growing up in a particularly backwards part of the south, which had a particularly spoken culture.
Asked about his favorite contemporary writers
Asked about the punk influence on his work.
It wasn’t the Sex Pistols, it was Waylon and Willy.
Asked what sci-fi influenced him.
Certain sci-fi that never had much impact on the mainstream of the genre. My novels have had very little impact as well. If you don’t believe me, go down to a sci-fi specialist shop. Cyberpunk has become a descriptor - cyberpunk albums, cyberpunk pants.
Asked about cyberpunk’s legacy.
Anything with a manifesto ends up looking silly.
Asked what he thinks of the post-cyberpunk writers, Cory Doctorow et al.
I think the original cyberpunks were a little thin on the ground.
See also: William Gibson dossier.
King City by Brandon Graham is a comic book about a guy named Joe and his cat Earthling in a far future metropolis run by spy gangs and evil sorcerers. It’s full of weird drugs, black magic, luchador masks and oddball humor.
This month Image Comics published a collection of all 12 issues of King City, which was originally serialized from 2007 to 2010. After a battle with testicular caner Graham literally gave his left nut to finish the book. He’s now working on Prophet for Image and Multiple Warheads for Oni Press. I caught-up with him to talk about Moebius, graffiti, technology in science fiction and more.
How many details about the city were conceived in advance? Did you create maps, or list of facts and details about the world the book takes place in, or did you just make it up as you went along?
I had some rough ideas about the characters but I pretty much made up the city as I went along. I was always trying to base places off of somewhere I’d been. I think of Joe and Pete’s place in the 2nd half of KC as being in Seattle’s China town. The diner where Pete meets Exiekiel to get information about the alien lady was me trying to draw a diner in Queens.
King City, to me anyway, has a very spontaneous feel. I imagine you just making up each page as you went along, packing them with as much detail as possible. Or did you have a more structured plan for each issue?
I had a real rough structure for everything but I try to allow for a lot of drawing what I’m in the mood to draw. And I usually lay out the book in 4 or 5 page chunks as I go along.
It’s nice to just follow your mood with a page and try to find new ways to stay interested in what you’re doing. I like to think about what’ll be fun to draw on the next page forcing me to speed up on what I’m doing because I’m so excited about what’s next. And then there’s days where I’m just not thinking about what comes next and I’m just having fun making lines on paper.
King City appears to take place in the far future, and there are references to certain technological advances like nanotechnology. But in some ways it seems really low tech - I’m not sure we ever see anyone use a cell phone or the Internet. For example, Anna seems to have no way of reaching Joe or Pete remotely, she has to walk to their apartment to find Joe. Did you consciously decide to avoid having the characters use certain technologies or was this just the way the story worked out?
Yeah, it was on purpose. I avoid certain things like cell phones or the Internet or anything too modern that would seem dated really soon. I was trying to make it feel like it was happening now but with all the sci-fi fantasy elements I felt like throwing in. Excluding all the crazy sci-fi-ery, the technology is probably at the technological level of the early 1990’s because that’s about what I can wrap my head around.
I think a lot about different eras of science fiction and how they portrayed the future. The sci-fi that reflects modern technology seems sleeker and smaller, and it makes sense but it doesn’t look as cool to me. I’m a big fan of the look of big clunky utilitarian 70’s sci-fi. But maybe KC is “20 minutes in the future” of 1992.
Graham’s tribute to Moebius
King City actually reminds me a lot L’Incal by Jodorowsky and Moebius and other old European sci-fi/fantasy comics. Moebius recently passed away, can you talk about his influence?
I feel like he took a lot of the freedoms American underground comics were doing in the 60s and pushed them to a whole new level adding all kinds of elements from science fiction novels and really creating something new.
I’ve always been so impressed by the joy he seemed to put into everything he did. His comics read like he’s having a great time working on them and the nerve in some of the stuff he pulled off is fantastic. How he’d allow himself to change a character’s look so dramatically in the middle of a story or jump from something completely serious to the ridiculous. I could go on forever about all the elements of his work and his life that have impressed me.
I know you haven’t done graffiti in a long time, but did being involved in the graffiti scene in Seattle as a kid affect the way you perceive the urban environment? Do you think you’d draw cities the same way if you hadn’t been a part of that?
Yeah, I think it definitely affected how I think about cities, certainly the way you interact with your environment when you’re running around drawing on it. It’s nice to be able to fuck with the world around you - changing signs or just writing a response to an ad directly on the ad or having to draw something to fit on the surface you’re drawing on.
Bigger than that, I think graffiti really influenced how I think about the scene I’m in.
Can you expand on that?
The graff writers I was around really pushed the idea that the culture has to be treated with a fair amount of respect. You’re expected to know the history and you have to earn your place in it.
I think the comic industry gets dirty because people make the excuse that it’s a job. For me it’s that if it’s where I’m going to spend my life then I want to make it a scene that I’m proud of.
The pillars of hip hop influenced you when you were younger - what, outside of comics, influences you now?
Still a lot of hip hop, I think in the last couple years the wordplay in rap has really driven a lot of what I put into my stuff.
I think I’ve been really influenced by some of the authors I’ve been reading. Robert Heinlein’s way of rethinking the way future relationships work and his whole out look on life being so different from mine. I’ve been influenced with how William Gibson structures his books and certainly the way Haruki Murakami writes about food and music.
My misses Marian has been a huge influence as well. She’s coming at art from a much more fine art/literary way of looking at it than I was used to. She’s really good at challenging my ideas and helping me think about what it means to be a life long artist and how I talk about art. A big thing I learned from her early on was the idea of talking about the quality of work not from a “this is the best” but rather “this is my favorite”.
Prophet cover by Graham’s wife Marian Churchland
Given the amount of improvisation in your work on King City, how different is it to be a writer, instead of an artist, on Prophet?
The whole approach is pretty different. It puts a lot of the weight on the guy drawing it, plus we go back and forth on the layouts and script. I do the text after the art is done so there’s lots of room to improvise.
I think it uses the same skills that I use in my solo work but it feels like a different animal.
Other than Prophet what are you working on?
My main thing is Multiple Warheads that’ll be coming out later this year from Oni press. It’s a fantasy comic set in a fictional Russia. and I’m putting together an 80 page book of my sketches.
Gibson’s been talking a lot lately about atemporality, this idea that we live in a sort of endless digital now. In “Zero History” we have an echo of “No Future”: everything compressed into the present. This idea is what Zero History is really about. (This is the Order Flow: the future is defined by the present; who pinpoints the present controls the future.)
While not one to contradict Gibson himself, I’m not sure I buy this exactly: indeed, the wikihistoriography project was, in part, a refutation of this view. But it’s undeniable that something is happening, a network effect produced by the sudden visibility of just how unevenly distributed those futures are.
I want to give it a name, and at this point I’m calling it Network Realism.
Network Realism is writing that is of and about the network. It’s realism because it’s so close to our present reality. A realism that posits an increasingly 1:1 relationship between Fiction and the World. A realtime link. And it’s networked because it lives in a place that’s that’s enabled by, and only recently made possible by, our technological connectedness.
Zero History is Network Realism because of the way that it talks about the world, and the way its knowledge of the world is gathered and disseminated. Gibson seems to be navigating the spider graph of current reality as wikiracing does human knowledge.
(via Justin Pickard)
The other night in Portland, Gibson said Twitter was the equivalent of only $300 worth of imported magazines - guess the value has already inflated.
I thought Richard’s comment about how there may never be another LOST was interesting.
Seven Arts Pictures announced today that Vincenzo Natali (Splice, Cube) has been tapped to direct the upcoming motion picture adaptation of William Gibson’s seminal science fiction novel Neuromancer. Neuromancer is to be produced and financed in Canada by Prodigy Pictures in conjunction with Telefilm Canada. The film is expected to commence pre-production early next year in Toronto and has the full support of Telefilm Canada. The Company will continue to handle all sales of the picture.
Natali’s credits include Splice, starring Adrien Brody and Sarah Polley, as well as the cult psychological thriller Cube. Splice was released in thousands of theaters nationwide by Warner Brothers last Friday following a sensational debut at the Sundance Film Festival.
(via Cat Vincent)
No word whether Sasha Grey (pictured above) will reprise her role as Molly Millions, who she voiced in the New Museum in NYC Neuromancer performance thingy.
It’s a play… no it’s a reading… no it’s… hard to tell. But on November 22, from noon to 6 pm, the New Museum in NYC is doing some sort of cool six hour Neuromancer thing that they describe thusly:
“An ambitious new work by Brody Condon, Case is a contemporary adaptation of the classic cyberpunk novel Neuromancer by William Gibson. Combining Gibson’s 1980s dystopian techno-fetishism with early twentieth-century abstraction, faux ‘virtual reality’ scenes will unfold via moving Bauhaus-inspired sculptural props accompanied by the Gamelan ensemble Dharma Swara.”
Update: That link is dead, but you can find out about the event at io9.
This story, from the Mirrorshades anthology, was the first Gibson story I ever read.